SKU: 848857832

Abroad in Japan: The No. 1 Sunday Times Bestseller

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Abroad in Japan: The No. 1 Sunday Times BestsellerDESCRIPTION : THE NUMBER ONE BESTSELLER 'Chris Broad explores Japan in all its quirky glory.. Endlessly fascinating!' Will Ferguson, author of Hokkaido Highway Blues 'Carves a unique path across Japan bringing him into contact with far too many cats, heartening renewal in Tohoku, and even pizza with Ken Watanabe.' Iain Maloney, author of The Only Gaijin in the Village 'Fascinating, fact packed and very funny.. An excellent and enjoyable read for the

Abroad in Japan: The No. 1 Sunday Times Bestseller
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SKU: 848857832

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4.7 ★★★★★
Based on 471 reviews
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C
Verified Purchase
Colton H Briggs
Boise, US
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 14, 2026
M
Verified Purchase
Mike
Cuba, US
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
J
Verified Purchase
J. Hume
Waukegan, US
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
A
Verified Purchase
Amazon Customer
Draper, US
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
T
Verified Purchase
Tim Beaudet
Massapequa, US
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025

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